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I'm a nineteen-year-old programmer from Massachusetts. I like to play, watch, and make games, view, study, and discuss movies, and listen to and compose music. Occasionally I write about video games for Anime Night.
I'm working on a Game Programming degree at Becker College, expected 2020. I also graduated high school, but the previous sentence probably told you that.
While I currently don't have any professional experience in the programming field, I've worked on a number of projects in my spare time that demonstrate my skills. See the "Projects" section below for some highlights!
I'm more than capable with:
I've also spent some time with:
Anime Night is a media website started by a few friends of mine. Though I've been writing for the site since its inception, I didn't deal with the technical side of the site significantly until we launched the second version of the site in early 2016. This update entirely scrapped the previous PHP-based site, and replaced it with a new site using Ruby on Rails that I developed. The admin panel of the site is written in React.
Colosseum Coach is a mobile game I worked on as a part of a team with MassDiGI, during my freshman year of college. The game tasks the player with recruiting and training a team of gladiators to defeat monsters in a variety of arenas. I came on the project in the second semester as a programmer, and I helped complete the game and see it through to release in March of 2017. The most significant parts of the game I worked on were the currency system and the gossip system.
YouTube Let's Player Simulator 2016 is a simulation/management game I developed where you manage a YouTube channel and attempt to become an internet gaming celebrity. It's based on a previous game of mine, YouTube Let's Player Simulator 2014. This previous game was developed in only a few hours and intended as a joke, a simple satire of YouTube gaming culture. Apparently, it was taken differently, and the game inexplicably took off at some point near the end of 2015. I began working on a real sequel to it, and by mid-2016 I'd finished this game. In contrast to the original, it's more serious, more complex, and - most importantly - a whole lot more fun.
Sam Law in The Revenge of the Ape Who Shall Not Be Named (not the original title) is a short humorous adventure game I developed, made in Unity and published late 2016. The story follows a dim-witted detective through a rather pointless case, as he attempts to discover the truth about what happened to That Ape Who Was Shot. The game is entirely voice-acted and features a soundtrack I created.
Dunamis was a game development framework for C# I worked on with its creator, William "killowatt" Yates. It was meant to be a layer over OpenTK, a binding of OpenGL and OpenAL for C#. It abstracted away a lot of the details of creating a renderer in OpenGL, and made working with OpenTK easier and more concise. We abandoned the project when Vulkan was announced. Vulkan is the successor to OpenGL, which promised to make a lot of rendering tasks easier, and we felt our time would be better spent by starting over with the Vulkan API when it was released.
Hamlet: The Movie: The Game is a short rhythm game I made for a project in my senior year of High School. The assignment was to create an "interpretation" of the "To Be or Not To Be" soliloquy from Shakespeare's Hamlet. I decided that, the best - or, perhaps, the funniest - interpretation I could do of it was to turn it into a rhythm game. By setting some voice clips from the 1990 Mel Gibson version of Hamlet to a eurobeat song, I managed to - with the addition of some "interesting" backdrops to the gameplay - create probably one of the strangest versions of "To Be or Not To Be" you'll see.
The best way to contact me would be through email, at [email protected].