I've generally stayed away from memes. I don't make a habit of leaping on the latest in internet in-jokes, and my High School friends weren't really keyed in to them, so I usually got by pretty well. But, in my first semester at Becker, I found myself with friends who actually did pay attention to what the latest jokes were. One thing led to another, and I found myself developing a 2D adventure game based on the at-the-time almost expired meme of Harambe the ape.

I consider myself to be a humorous person, and I didn't think it would be very funny - at least not for long - to create a game that relied on the meme itself for humor. So I consider this game to still be funny. I think if you played it without any knowledge of the meme itself, you would find it exactly as funny as someone who did.

Sam Law in the Revenge of the Ape Who Shall Not Be Named (not its original name) is a fifteen minute long adventure game where you play as a detective trying to get to the bottom of the latest ape-based mystery. It is fully voice acted, with eight separate voice actors. All of the art in the game is based on stock photos, which was both a practical decision - I don't have much in the way of artistic abilities - and a humorous one.

This is the project that I think really taught me Unity. While I'd used Unity before, in Hamlet: The Movie: The Game, I think this is where I learned the ins-and-outs of the software. There are a lot of things I would change in the way it's designed - the most obvious being the choreography of the scenes, which was programmed in giant pyramids of lambdas - but this is still where I think my Unity abilities originated.